Animal and Human Testing Capabilities
Animal and Human Testing Capabilities
By measuring the same behavioral domain (function) across species we increase the probability that findings in animal studies can be directly translated to human studies.
Function to be Tested | Animal Tests | Human Tests |
---|---|---|
Adaptive Behavior | Functional Observational Battery | Standardized Assessment |
Anxiety | Elevated Plus Maze | Diagnostic Screen Assessment for Generalized Anxiety Assessment for Specific Phobia |
Forced Swim | ||
Attention | Delay of Reward | Diagnostic Screen for ADHD Attention Switching Task Rapid Visual Processing Choice Reaction Time |
Sustained Attention | ||
FR Wait for Reward | ||
Autism | Play Behavior | Diagnostic Screen for Autism |
Conspecific Interaction | ||
Learning | Repeated Learning vs. Performance Paradigm | Paird Associates Learning Stockings of Cambridge Intra-Extra Dimensional Set Shift Spatial Span |
Incremental Repeated Acquisition | ||
Water Maze | ||
Radial Arm Maze | ||
Barnes Maze | ||
Place Preference | ||
Conditioned Taste Aversion | ||
Novel Object Recognition | ||
Odor Discrimination | ||
Schedules of Reward (F1, FR, Progressive Ratio | ||
Memory | Delayed Alternation | Delayed Match to Sample Pattern Recognition Memory Spatial Recognition Memory Spatial Working Memory |
Fear Conditioning | ||
Mood/Depression | Forced Swim | Screen for Mood Disorders Profile of Mood States |
Tail Suspension | ||
Sucrose Preference | ||
Motor Activity and Reactivity | Open Field | Simple Reaction Time Choice Reaction Time |
Motor Coordination-Balance-Endurance | Rotarod | |
Gait Analysis | ||
Motor Strength | Grip Strength | |
Pain | Hot Plate Test | |
Tail Immersion Test | ||
Response Control | Delay of Reward | Affective Go-No GO Cambridge Gambling Task Information Sampling Task Stop Signal Task |
FR Wait for Reward | ||
Social Behavior | Aggression | |
Play Behavior | ||
Conspecific Interaction | ||
Startle | Auditory Startle |